Import a clip to start — it drops onto the timeline automatically. Trim it, mask the subject, then generate.
Select a clip on the timeline to trim it or mask its subject.
Isolate the subject so the splat trains on it, not the background.
Trains a 3D Gaussian splat from your edited footage, then opens it in Splat mode. Re-editing the video re-generates — your splat edits replay on top.
Add media to begin. Drag clips to move, drag their edges to trim, drag a clip up to stack it on a new layer, drag the ruler to scrub.
Drag across the histogram to select that value range · Shift add · Ctrl remove
This media needs the generation pipeline (frame extraction → SfM → GPU training). The editor creates a job; the trained splat opens here when it's ready. Pick the asset class:
Choose a format. The codec is SH0-only (no view-dependent bands), so all exports are diffuse-colour.